| The 72nd Blackheart Battalion Needs YOU |
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The 72nd Blackheart Battalion is looking for new recruits to join us in battle. We are a US based clan with about 10 members and growing rapidly.
If You
- Are mature
- Can work as part of a team
- Are willing to commit to game play a few nights a week
- Have a microphone and TeamSpeak
- Are Interested in deploying using real world military tactics
- Are interested in playing a wide variety of missions from coop to evo to deathmatch to team vs team stuff to the occaisional zombie mission
Contact us on our teamspeak server at 64.27.15.49:8809 (don't forget the port number). Alternatively just meet us on our game server, which can be easily found by setting your mp game filter to look for 72nd. We have also set up forums, and can be reached here as well.
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| Replacement Pack -CameronMcDonald's 1st ID |
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This pack lets you replace the BIS US Infantry with CameronMcDonald's 1st Infantry Division Units.
- This pack does not overwite any game files as it works via a modfolder.
- This pack deliberatly does not modify anything about the units except for the models. It will not affect game balance in any way. It is strictly visual.
- When using this pack, you can still place CameronMcDonald's 1st ID units as normal, and they will have any and all properties associated with them.
- This pack *requires* you download CameronMcDonald's 1st ID units.
Click here for complete details.
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| CSL UI Mod |
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Before


After


Alternate Colors




This mod, in a nutshell, makes various in game UI elements more visible.
- First, It replaces many of the BIS style white text on transparent light grey backgrounds with white text on either black, red, green, blue, transparent black, transparent red, transparent blue or transparent green backgrounds. This makes the information much more legible when looking at something bright or white. For example, the sun, a white building, the in game map, etc. This look should seem familiar to OFP players.
- Second, it moves the map scale indicator to the lower right corner of the map, instead of the upper right. The prevents if from interfereing with the command menu like it used to.
- Third, it enlarges the compass in order that it is actually legible.
- Fourth, it modifies the GPS device to be less obtrusive. It removes the frame and moves it to the bottom right corner between the squad status bar and action menu.
- Finally, it enables the following information for all vehicles that did not have it before:
- Speed (KPH)
- Fuel
- Armor
- Weapon
- This mod does not overwrite any BIS files, and works via a modfolder.
- This mod is completely modular, and any part of it can be disabled easilly.
Click here for complete details.
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| No Way Out Part 1 - Co 1-8 |
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This mission is a full featured coop escape and evasion mission for up to eight players. It is of the realistic open ended variety. This mission is designed to be tough, and is largely geared towards squads, clans, and other groups of people that play together often.
Features:
- Selectable difficulty and time of day
- Randomised patrols which call for backup when in trouble
- Voice acting (not computer generated voices)
- Two full cutscenes
- Full Dedicated Server Support
Credits:
ColonelSandersLite | Mission Design |
Inquisitor | Voice of Andrej |
The 72nd Blackheart Battalion Merkava Baker3 Rod Yourmom Force Recon Memphis Belle | Play Testing |
The Pie Spy | Play Testing |
| Kryptonite! | Play Testing |
Click here for complete details.
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| Weapon Switching - Updated V1.3 |
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This script allows you to easilly have a unit carry 2 primary weapons. For example, it will allow you to equip a sniper with both an M24 and an MP5SD5. It was originally made for the mission titled CO 1-2 Operation Shining Anvil to enable the player sniper to carry an MP5 as well as the sniper rifle. I thought that it would prove to be very useful for some people.
Features:
- This script will work regardless of addons used.
- Using this script will not give the players free rounds if they switch weapons before a magazine is empty. They will retain the magazine with the spent rounds.
- Animation and sound played when the player switches weapons.
- This script does not give the players extra ammo space, requiring them to carefully balance their ammunition selections.
- The player can pick up and drop weapons in either weapon slot at will.
- Supports join in progress, teamswitching, and all respawning modes.
Compatibility:
- Tested Armed Assault v1.08 compatible. Older Versions not tested. It should work on any later version.
Multiplayer:
Click here for complete details.
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| Operation Shining Anvil Co 1-2 |
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This mission is a full featured coop sniper mission for two players. It is of the realistic open ended variety.
Features:
- Selectable Intro On/Off, Difficulty, Time of day
- Full featured briefing
- Randomised patrols which call for backup when in trouble
- Realistic reactions to nearby loud noises
- Multi weapon switching
- Voice acting
- Outro
- Dedicated Server Support
Credits:
ColonelSandersLite | Scripting, Voice of Soldier B |
Special Ed | Mission Design, Layout, Editor Work |
Lord Cornelius | Voice of Soldier A |
Ralph | Just For Being There |
| Kevin MacLeod (incompetech.com) | Theme Song: Crisis |
Click here for complete details.
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| Quick Missions Pack (SP) |
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This pack contains 4 single player missions. They're not very complex or detailed. I initially made them to just experiment with various combat tactics and weapons in ARMA.
They are all variations of the same mission. Without going into too much detail, they are all squad leader type scenarios, but completely open ended. You can play them however you want.
In the first 2 missions, you command a squad of Blufor soldiers. Missions 3 and 4 are exactly the same as missions 1 and 2, except that you play as Opfor instead of Blufor.
Click here for complete details.
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