| No Way Out Part 1 - Co 1-8 |
|

This mission is a full featured coop escape and evasion mission for up to eight players. It is of the realistic open ended variety. This mission is designed to be tough, and is largely geared towards squads, clans, and other groups of people that play together often.
Features:
- Selectable difficulty and time of day
- Randomised patrols which call for backup when in trouble
- Voice acting (not computer generated voices)
- Two full cutscenes
- Full Dedicated Server Support
Credits:
ColonelSandersLite | Mission Design |
Inquisitor | Voice of Andrej |
The 72nd Blackheart Battalion Merkava Baker3 Rod Yourmom Force Recon Memphis Belle | Play Testing |
The Pie Spy | Play Testing |
| Kryptonite! | Play Testing |
Click here for complete details.
|
| Operation Shining Anvil Co 1-2 |
|

This mission is a full featured coop sniper mission for two players. It is of the realistic open ended variety.
Features:
- Selectable Intro On/Off, Difficulty, Time of day
- Full featured briefing
- Randomised patrols which call for backup when in trouble
- Realistic reactions to nearby loud noises
- Multi weapon switching
- Voice acting
- Outro
- Dedicated Server Support
Credits:
ColonelSandersLite | Scripting, Voice of Soldier B |
Special Ed | Mission Design, Layout, Editor Work |
Lord Cornelius | Voice of Soldier A |
Ralph | Just For Being There |
| Kevin MacLeod (incompetech.com) | Theme Song: Crisis |
Click here for complete details.
|
| Quick Missions Pack (SP) |
|
This pack contains 4 single player missions. They're not very complex or detailed. I initially made them to just experiment with various combat tactics and weapons in ARMA.
They are all variations of the same mission. Without going into too much detail, they are all squad leader type scenarios, but completely open ended. You can play them however you want.
In the first 2 missions, you command a squad of Blufor soldiers. Missions 3 and 4 are exactly the same as missions 1 and 2, except that you play as Opfor instead of Blufor.
Click here for complete details.
|
| Several Public Particle Effects |
|
These are free for all to use. I reccomend previewing them in my particle parameter utility, which can be found under utilities.
They can be found here.
|
| Colonel Sanders Lite's Original Recipe Bucket of Scripts |
|
This is a pack of everything I released for good ol' Operation Flashpoint and then some. Some of it may work in ARMA, some of it won't. Feel free to adapt anything you find in here to suit your purposes. It is provided strictly as is.
Get it here.
|
| A Little About Me |
|
Location: Near Kansas City, Missouri, USA
DOB: April 7 1983
Sex: Male
Profession: Programmer
My system specs:
- Mainboard: Epox EP-8NPA SLI
- Video Card: EVGA GeForce 7950 GT KO SuperClocked 512MB PCIe
- Processor: AMD Sempron 3400+ Socket 754
- Memory: 2 X 1GB Sticks Of Single Chanel at 200 MHz(Socket 754 spec does not support dual channel)
- PSU: Coolmax 550w (fan replaced with 3rd party fan)
- Sound: Onboard Realteck Audio
- HDD: Seagate Barracuda 7200.9 120GB 7200RPM + Western Digital 80GB 7200RPM (IDE Both)
- Case: I bought the cheapest ATX Spec Midtower case I could buy, then customised it. The internal edges where rough and sharp, so I had to grind them with the good old dremrel tool to make them smooth. Still, it only cost me 20 bucks new.
My ARMA settings:
- Vis: 2500
- Res: 1024X768
- Terrain Detail: High
- Objects Detail: High
- Texture: High
- Shading: High
- Post: Low (I hate the blur effect...)
- Aniso: High
- Shadow: High
- Anti: Normal
- Blood: Low (Didn't mess with it as low is good enough for me)
Prefered game modes: SP - realistic, Coop - Realistic, Misc Goofy stuff (tank races and such)
|
| Tags |
|
CSL
CSL_
I commonly use both of these. I have a set of rules I generally follow for which of the two to use where.
|
|
|
|